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Body-tracked gaming at PWXR

Full-body gaming in the browser — no installs, no wearables, just a webcam.

When
2023
Role
Senior Developer & Lead Innovation Specialist, PWXR
Stack
React-Three-Fiber · TensorFlow.js · Unity3D · Unreal Engine

At PWXR I worked on next-generation full-body gaming. The browser version needed nothing but a webcam: TensorFlow.js tracked the player and React-Three-Fiber turned their movement into play — no installs and no wearables.

Alongside it I shipped native titles in Unity3D and Unreal Engine for Windows and mobile VR, built the event and content-management systems behind the product suite, and set up CI/CD pipelines that made cross-platform releases boring in the best way.

© 2026 JP Bothma · Leiden, Netherlands · Linkedin · Github