Body-tracked gaming at PWXR
Full-body gaming in the browser — no installs, no wearables, just a webcam.
- When
- 2023
- Role
- Senior Developer & Lead Innovation Specialist, PWXR
- Stack
- React-Three-Fiber · TensorFlow.js · Unity3D · Unreal Engine
At PWXR I worked on next-generation full-body gaming. The browser version needed nothing but a webcam: TensorFlow.js tracked the player and React-Three-Fiber turned their movement into play — no installs and no wearables.
Alongside it I shipped native titles in Unity3D and Unreal Engine for Windows and mobile VR, built the event and content-management systems behind the product suite, and set up CI/CD pipelines that made cross-platform releases boring in the best way.